Test Dialog

Purpose of the Test Dialog: to separate the known from the unknown words.

 

Using the TestDialog

The typical steps of using the TestDialog are as follows:

  1. Display more attributes
    Use the round green button to unhide the attributes according to the active skill .
  2. Compare the result with your expectations. Depending on the result, use one of the following buttons:

    Button Function Condition Consequence
    Declare as known The attributes match your expectations. You are the judge! The card is moved one level to the right, and the color reflects the new TestState according to the current ColorMode.
    Declare as unknown The attributes do not match your expectations. You are the judge! The card is moved one level to the left (Stackz mode) or to the leftmost column (Leitner mode). The color reflects the new TestState according to the current ColorMode.
    Put back on same stack You are not sure, or you don't want to make any decision. The card is moved back to the same stack without changing its state in any way.



Arrow buttons and arrow keys

Learning is much more convenient using the keyboard instead of the mouse! This allows you to manipulate the Computer with your left hand, which keeps your right hand free for writing your anticipated response using pencil and paper.

The four arrow buttons of the learn dialog correspond to the four keyboard arrow buttons. Alternatively, the NumPad arrow keys can be used.

Dialog arrow buttons Keyboard arrow keys Keyboard NumPad

Note that the keyboard arrow keys only have an influence on the dialog arrow buttons if one of the dialog arrow buttons has the focus.

See also

Basic TestDialog elelements